AI Insights · Timothy · October 2021
Top 5 Dance Games on Android in Africa: Q3 2021
Discover how the top 5 dance games performed on the Android platform in Africa during Q3 2021, with insights into downloads, revenue, and active users.
In Q3 2021, the top 5 dance games on Android in Africa showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app, based on data from Sensor Tower.
Dance Clash: Ballet vs Hip Hop
The game saw fluctuations in both downloads and active users. Weekly downloads started at around 6K, experiencing a gradual decline to approximately 3.3K by late August, before recovering to 4.5K towards the end of September. Active users followed a similar pattern, beginning at 13.9K and dipping to 10.3K in late August, but rebounding to 12.4K by the end of the quarter. Revenue peaked mid-August at $16, but saw no earnings in the latter half of September.
This title experienced a significant initial surge in downloads, with over 17K in the last week of June. However, downloads steadily decreased, reaching a low of 1.9K in mid-September, before a slight uptick to 2.6K by the end of the quarter. Active users mirrored this trend, starting at over 50K and declining to around 12.2K. Revenue data was not available for this period.
With a consistent but modest performance, weekly downloads hovered around 3K in early Q3, dropping to just over 1K by the end of September. Active users also showed a downward trend, starting at 19.6K and decreasing to 8.7K. Revenue reached a high of $20 in late June but saw minimal earnings for the rest of the quarter.
Acrobat Star Show - Girl Power
Downloads for this game were stable initially, around 1.7K, before a notable spike to 6.7K in early August. However, downloads dropped sharply to just 57 by the end of September. Active users saw a peak of 25.5K in early August but decreased to 13.7K by quarter-end. Revenue peaked at $18 in early August, with no further earnings reported in September.
My Town: Dance School Fun Game
This game maintained relatively steady download numbers, starting at 2.6K and ending with 1.1K. Active users showed a gradual decline from 6.2K to 4.4K over the quarter. Revenue peaked at $9 in late July but saw no earnings in September.
For more detailed insights and data, visit Sensor Tower.